/*
 * JavaScript Load Image 1.9.0
 * https://github.com/blueimp/JavaScript-Load-Image
 *
 * Copyright 2011, Sebastian Tschan
 * https://blueimp.net
 *
 * Licensed under the MIT license:
 * http://www.opensource.org/licenses/MIT
 */

/*jslint nomen: true */
/*global define, window, document, URL, webkitURL, Blob, File, FileReader */

(function ($) {
    'use strict';

    // Loads an image for a given File object.
    // Invokes the callback with an img or optional canvas
    // element (if supported by the browser) as parameter:
    var loadImage = function (file, callback, options) {
            var img = document.createElement('img'),
                url,
                oUrl;
            img.onerror = callback;
            img.onload = function () {
                if (oUrl && !(options && options.noRevoke)) {
                    loadImage.revokeObjectURL(oUrl);
                }
                if (callback) {
                    callback(loadImage.scale(img, options));
                }
            };
            if (loadImage.isInstanceOf('Blob', file) ||
                    // Files are also Blob instances, but some browsers
                    // (Firefox 3.6) support the File API but not Blobs:
                    loadImage.isInstanceOf('File', file)) {
                url = oUrl = loadImage.createObjectURL(file);
                // Store the file type for resize processing:
                img._type = file.type;
            } else if (typeof file === 'string') {
                url = file;
                if (options && options.crossOrigin) {
                    img.crossOrigin = options.crossOrigin;
                }
            } else {
                return false;
            }
            if (url) {
                img.src = url;
                return img;
            }
            return loadImage.readFile(file, function (e) {
                var target = e.target;
                if (target && target.result) {
                    img.src = target.result;
                } else {
                    if (callback) {
                        callback(e);
                    }
                }
            });
        },
        // The check for URL.revokeObjectURL fixes an issue with Opera 12,
        // which provides URL.createObjectURL but doesn't properly implement it:
        urlAPI = (window.createObjectURL && window) ||
            (window.URL && URL.revokeObjectURL && URL) ||
            (window.webkitURL && webkitURL);

    loadImage.isInstanceOf = function (type, obj) {
        // Cross-frame instanceof check
        return Object.prototype.toString.call(obj) === '[object ' + type + ']';
    };

    // Transform image coordinates, allows to override e.g.
    // the canvas orientation based on the orientation option,
    // gets canvas, options passed as arguments:
    loadImage.transformCoordinates = function () {
        return;
    };

    // Returns transformed options, allows to override e.g.
    // coordinate and dimension options based on the orientation:
    loadImage.getTransformedOptions = function (options) {
        return options;
    };

    // Canvas render method, allows to override the
    // rendering e.g. to work around issues on iOS:
    loadImage.renderImageToCanvas = function (
        canvas,
        img,
        sourceX,
        sourceY,
        sourceWidth,
        sourceHeight,
        destX,
        destY,
        destWidth,
        destHeight
    ) {
        canvas.getContext('2d').drawImage(
            img,
            sourceX,
            sourceY,
            sourceWidth,
            sourceHeight,
            destX,
            destY,
            destWidth,
            destHeight
        );
        return canvas;
    };

    // This method is used to determine if the target image
    // should be a canvas element:
    loadImage.hasCanvasOption = function (options) {
        return options.canvas || options.crop;
    };

    // Scales and/or crops the given image (img or canvas HTML element)
    // using the given options.
    // Returns a canvas object if the browser supports canvas
    // and the hasCanvasOption method returns true or a canvas
    // object is passed as image, else the scaled image:
    loadImage.scale = function (img, options) {
        options = options || {};
        var canvas = document.createElement('canvas'),
            useCanvas = img.getContext ||
                (loadImage.hasCanvasOption(options) && canvas.getContext),
            width = img.naturalWidth || img.width,
            height = img.naturalHeight || img.height,
            destWidth = width,
            destHeight = height,
            maxWidth,
            maxHeight,
            minWidth,
            minHeight,
            sourceWidth,
            sourceHeight,
            sourceX,
            sourceY,
            tmp,
            scaleUp = function () {
                var scale = Math.max(
                    (minWidth || destWidth) / destWidth,
                    (minHeight || destHeight) / destHeight
                );
                if (scale > 1) {
                    destWidth = Math.ceil(destWidth * scale);
                    destHeight = Math.ceil(destHeight * scale);
                }
            },
            scaleDown = function () {
                var scale = Math.min(
                    (maxWidth || destWidth) / destWidth,
                    (maxHeight || destHeight) / destHeight
                );
                if (scale < 1) {
                    destWidth = Math.ceil(destWidth * scale);
                    destHeight = Math.ceil(destHeight * scale);
                }
            };
        if (useCanvas) {
            options = loadImage.getTransformedOptions(options);
            sourceX = options.left || 0;
            sourceY = options.top || 0;
            if (options.sourceWidth) {
                sourceWidth = options.sourceWidth;
                if (options.right !== undefined && options.left === undefined) {
                    sourceX = width - sourceWidth - options.right;
                }
            } else {
                sourceWidth = width - sourceX - (options.right || 0);
            }
            if (options.sourceHeight) {
                sourceHeight = options.sourceHeight;
                if (options.bottom !== undefined && options.top === undefined) {
                    sourceY = height - sourceHeight - options.bottom;
                }
            } else {
                sourceHeight = height - sourceY - (options.bottom || 0);
            }
            destWidth = sourceWidth;
            destHeight = sourceHeight;
        }
        maxWidth = options.maxWidth;
        maxHeight = options.maxHeight;
        minWidth = options.minWidth;
        minHeight = options.minHeight;
        if (useCanvas && maxWidth && maxHeight && options.crop) {
            destWidth = maxWidth;
            destHeight = maxHeight;
            tmp = sourceWidth / sourceHeight - maxWidth / maxHeight;
            if (tmp < 0) {
                sourceHeight = maxHeight * sourceWidth / maxWidth;
                if (options.top === undefined && options.bottom === undefined) {
                    sourceY = (height - sourceHeight) / 2;
                }
            } else if (tmp > 0) {
                sourceWidth = maxWidth * sourceHeight / maxHeight;
                if (options.left === undefined && options.right === undefined) {
                    sourceX = (width - sourceWidth) / 2;
                }
            }
        } else {
            if (options.contain || options.cover) {
                minWidth = maxWidth = maxWidth || minWidth;
                minHeight = maxHeight = maxHeight || minHeight;
            }
            if (options.cover) {
                scaleDown();
                scaleUp();
            } else {
                scaleUp();
                scaleDown();
            }
        }
        if (useCanvas) {
            canvas.width = destWidth;
            canvas.height = destHeight;
            loadImage.transformCoordinates(
                canvas,
                options
            );
            return loadImage.renderImageToCanvas(
                canvas,
                img,
                sourceX,
                sourceY,
                sourceWidth,
                sourceHeight,
                0,
                0,
                destWidth,
                destHeight
            );
        }
        img.width = destWidth;
        img.height = destHeight;
        return img;
    };

    loadImage.createObjectURL = function (file) {
        return urlAPI ? urlAPI.createObjectURL(file) : false;
    };

    loadImage.revokeObjectURL = function (url) {
        return urlAPI ? urlAPI.revokeObjectURL(url) : false;
    };

    // Loads a given File object via FileReader interface,
    // invokes the callback with the event object (load or error).
    // The result can be read via event.target.result:
    loadImage.readFile = function (file, callback, method) {
        if (window.FileReader) {
            var fileReader = new FileReader();
            fileReader.onload = fileReader.onerror = callback;
            method = method || 'readAsDataURL';
            if (fileReader[method]) {
                fileReader[method](file);
                return fileReader;
            }
        }
        return false;
    };

    if (typeof define === 'function' && define.amd) {
        define(function () {
            return loadImage;
        });
    } else {
        $.loadImage = loadImage;
    }
}(this));
