/* Copyright (c) 2006 MetaCarta, Inc., published under the Clear BSD license.
 * See http://svn.openlayers.org/trunk/openlayers/license.txt 
 * for the full text of the license. */


/**
 * @requires OpenLayers/Control/DragFeature.js
 * @requires OpenLayers/Control/SelectFeature.js
 * @requires OpenLayers/Handler/Keyboard.js
 */

/**
 * Class: OpenLayers.Control.ModifyFeature
 * Control to modify features.  When activated, a click renders the vertices
 *     of a feature - these vertices can then be dragged.  By default, the
 *     delete key will delete the vertex under the mouse.  New features are
 *     added by dragging "virtual vertices" between vertices.  Create a new
 *     control with the <OpenLayers.Control.ModifyFeature> constructor.
 *
 * Inherits From:
 *  - <OpenLayers.Control>
 */
OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {

    /**
     * APIProperty: geometryTypes
     * {Array(String)} To restrict modification to a limited set of geometry
     *     types, send a list of strings corresponding to the geometry class
     *     names.
     */
    geometryTypes: null,

    /**
     * APIProperty: clickout
     * {Boolean} Unselect features when clicking outside any feature.
     *     Default is true.
     */
    clickout: true,

    /**
     * APIProperty: toggle
     * {Boolean} Unselect a selected feature on click.
     *      Default is true.
     */
    toggle: true,
    
    /**
     * APIProperty: standalone
     * {Boolean} Set to true to create a control without SelectFeature
     *     capabilities. Default is false.  If standalone is true, to modify
     *     a feature, call the <selectFeature> method with the target feature.
     *     Note that you must call the <unselectFeature> method to finish
     *     feature modification in standalone mode (before starting to modify
     *     another feature).
     */
    standalone: false,

    /**
     * Property: layer
     * {<OpenLayers.Layer.Vector>}
     */
    layer: null,
    
    /**
     * Property: feature
     * {<OpenLayers.Feature.Vector>} Feature currently available for modification.
     */
    feature: null,
    
    /**
     * Property: vertices
     * {Array(<OpenLayers.Feature.Vector>)} Verticies currently available
     *     for dragging.
     */
    vertices: null,
    
    /**
     * Property: virtualVertices
     * {Array(<OpenLayers.Feature.Vector>)} Virtual vertices in the middle
     *     of each edge.
     */
    virtualVertices: null,

    /**
     * Property: selectControl
     * {<OpenLayers.Control.SelectFeature>}
     */
    selectControl: null,
    
    /**
     * Property: dragControl
     * {<OpenLayers.Control.DragFeature>}
     */
    dragControl: null,
    
    /**
     * Property: handlers
     * {Object}
     */
    handlers: null,
    
    /**
     * APIProperty: deleteCodes
     * {Array(Integer)} Keycodes for deleting verticies.  Set to null to disable
     *     vertex deltion by keypress.  If non-null, keypresses with codes
     *     in this array will delete vertices under the mouse. Default
     *     is 46 and 68, the 'delete' and lowercase 'd' keys.
     */
    deleteCodes: null,

    /**
     * APIProperty: virtualStyle
     * {Object} A symbolizer to be used for virtual vertices.
     */
    virtualStyle: null,

    /**
     * APIProperty: mode
     * {Integer} Bitfields specifying the modification mode. Defaults to
     *      OpenLayers.Control.ModifyFeature.RESHAPE. To set the mode to a
     *      combination of options, use the | operator. or example, to allow
     *      the control to both resize and rotate features, use the following
     *      syntax
     * (code)
     * control.mode = OpenLayers.Control.ModifyFeature.RESIZE |
     *                OpenLayers.Control.ModifyFeature.ROTATE;
     *  (end)
     */
    mode: null,

    /**
     * Property: modified
     * {Boolean} The currently selected feature has been modified.
     */
    modified: false,

    /**
     * Property: radiusHandle
     * {<OpenLayers.Feature.Vector>} A handle for rotating/resizing a feature.
     */
    radiusHandle: null,

    /**
     * Property: dragHandle
     * {<OpenLayers.Feature.Vector>} A handle for dragging a feature.
     */
    dragHandle: null,

    /**
     * APIProperty: onModificationStart 
     * {Function} *Deprecated*.  Register for "beforefeaturemodified" instead.
     *     The "beforefeaturemodified" event is triggered on the layer before
     *     any modification begins.
     *
     * Optional function to be called when a feature is selected
     *     to be modified. The function should expect to be called with a
     *     feature.  This could be used for example to allow to lock the
     *     feature on server-side.
     */
    onModificationStart: function() {},

    /**
     * APIProperty: onModification
     * {Function} *Deprecated*.  Register for "featuremodified" instead.
     *     The "featuremodified" event is triggered on the layer with each
     *     feature modification.
     *
     * Optional function to be called when a feature has been
     *     modified.  The function should expect to be called with a feature.
     */
    onModification: function() {},

    /**
     * APIProperty: onModificationEnd
     * {Function} *Deprecated*.  Register for "afterfeaturemodified" instead.
     *     The "afterfeaturemodified" event is triggered on the layer after
     *     a feature has been modified.
     *
     * Optional function to be called when a feature is finished 
     *     being modified.  The function should expect to be called with a
     *     feature.
     */
    onModificationEnd: function() {},

    /**
     * Constructor: OpenLayers.Control.ModifyFeature
     * Create a new modify feature control.
     *
     * Parameters:
     * layer - {<OpenLayers.Layer.Vector>} Layer that contains features that
     *     will be modified.
     * options - {Object} Optional object whose properties will be set on the
     *     control.
     */
    initialize: function(layer, options) {
        this.layer = layer;
        this.vertices = [];
        this.virtualVertices = [];
        this.virtualStyle = OpenLayers.Util.extend({},
            this.layer.style || this.layer.styleMap.createSymbolizer());
        this.virtualStyle.fillOpacity = 0.3;
        this.virtualStyle.strokeOpacity = 0.3;
        this.deleteCodes = [46, 68];
        this.mode = OpenLayers.Control.ModifyFeature.RESHAPE;
        OpenLayers.Control.prototype.initialize.apply(this, [options]);
        if(!(this.deleteCodes instanceof Array)) {
            this.deleteCodes = [this.deleteCodes];
        }
        var control = this;

        // configure the select control
        var selectOptions = {
            geometryTypes: this.geometryTypes,
            clickout: this.clickout,
            toggle: this.toggle,
            onBeforeSelect: this.beforeSelectFeature,
            onSelect: this.selectFeature,
            onUnselect: this.unselectFeature,
            scope: this
        };
        if(this.standalone === false) {
            this.selectControl = new OpenLayers.Control.SelectFeature(
                layer, selectOptions
            );
        }

        // configure the drag control
        var dragOptions = {
            geometryTypes: ["OpenLayers.Geometry.Point"],
            snappingOptions: this.snappingOptions,
            onStart: function(feature, pixel) {
                control.dragStart.apply(control, [feature, pixel]);
            },
            onDrag: function(feature, pixel) {
                control.dragVertex.apply(control, [feature, pixel]);
            },
            onComplete: function(feature) {
                control.dragComplete.apply(control, [feature]);
            },
            featureCallbacks: {
                over: function(feature) {
                    /**
                     * In normal mode, the feature handler is set up to allow
                     * dragging of all points.  In standalone mode, we only
                     * want to allow dragging of sketch vertices and virtual
                     * vertices - or, in the case of a modifiable point, the
                     * point itself.
                     */
                    if(control.standalone !== true || feature._sketch ||
                       control.feature === feature) {
                        control.dragControl.overFeature.apply(
                            control.dragControl, [feature]);
                    }
                }
            }
        };
        this.dragControl = new OpenLayers.Control.DragFeature(
            layer, dragOptions
        );

        // configure the keyboard handler
        var keyboardOptions = {
            keydown: this.handleKeypress
        };
        this.handlers = {
            keyboard: new OpenLayers.Handler.Keyboard(this, keyboardOptions)
        };
    },

    /**
     * APIMethod: destroy
     * Take care of things that are not handled in superclass.
     */
    destroy: function() {
        this.layer = null;
        this.standalone || this.selectControl.destroy();
        this.dragControl.destroy();
        OpenLayers.Control.prototype.destroy.apply(this, []);
    },

    /**
     * APIMethod: activate
     * Activate the control.
     * 
     * Returns:
     * {Boolean} Successfully activated the control.
     */
    activate: function() {
        return ((this.standalone || this.selectControl.activate()) &&
                this.handlers.keyboard.activate() &&
                OpenLayers.Control.prototype.activate.apply(this, arguments));
    },

    /**
     * APIMethod: deactivate
     * Deactivate the control.
     *
     * Returns: 
     * {Boolean} Successfully deactivated the control.
     */
    deactivate: function() {
        var deactivated = false;
        // the return from the controls is unimportant in this case
        if(OpenLayers.Control.prototype.deactivate.apply(this, arguments)) {
            this.layer.removeFeatures(this.vertices, {silent: true});
            this.layer.removeFeatures(this.virtualVertices, {silent: true});
            this.vertices = [];
            this.dragControl.deactivate();
            var feature = this.feature;
            var valid = feature && feature.geometry && feature.layer;
            if(this.standalone === false) {
                if(valid) {
                    this.selectControl.unselect.apply(this.selectControl,
                                                      [feature]);
                }
                this.selectControl.deactivate();
            } else {
                if(valid) {
                    this.unselectFeature(feature);
                }
            }
            this.handlers.keyboard.deactivate();
            deactivated = true;
        }
        return deactivated;
    },
    
    /**
     * Method: beforeSelectFeature
     * Called before a feature is selected.
     *
     * Parameters:
     * feature - {<OpenLayers.Feature.Vector>} The feature about to be selected.
     */
    beforeSelectFeature: function(feature) {
        return this.layer.events.triggerEvent(
            "beforefeaturemodified", {feature: feature}
        );
    },

    /**
     * Method: selectFeature
     * Called when the select feature control selects a feature.
     *
     * Parameters:
     * feature - {<OpenLayers.Feature.Vector>} the selected feature.
     */
    selectFeature: function(feature) {
        this.feature = feature;
        this.modified = false;
        this.resetVertices();
        this.dragControl.activate();
        this.onModificationStart(this.feature);
    },

    /**
     * Method: unselectFeature
     * Called when the select feature control unselects a feature.
     *
     * Parameters:
     * feature - {<OpenLayers.Feature.Vector>} The unselected feature.
     */
    unselectFeature: function(feature) {
        this.layer.removeFeatures(this.vertices, {silent: true});
        this.vertices = [];
        this.layer.destroyFeatures(this.virtualVertices, {silent: true});
        this.virtualVertices = [];
        if(this.dragHandle) {
            this.layer.destroyFeatures([this.dragHandle], {silent: true});
            delete this.dragHandle;
        }
        if(this.radiusHandle) {
            this.layer.destroyFeatures([this.radiusHandle], {silent: true});
            delete this.radiusHandle;
        }
        this.feature = null;
        this.dragControl.deactivate();
        this.onModificationEnd(feature);
        this.layer.events.triggerEvent("afterfeaturemodified", {
            feature: feature,
            modified: this.modified
        });
        this.modified = false;
    },

    /**
     * Method: dragStart
     * Called by the drag feature control with before a feature is dragged.
     *     This method is used to differentiate between points and vertices
     *     of higher order geometries.  This respects the <geometryTypes>
     *     property and forces a select of points when the drag control is
     *     already active (and stops events from propagating to the select
     *     control).
     *
     * Parameters:
     * feature - {<OpenLayers.Feature.Vector>} The point or vertex about to be
     *     dragged.
     * pixel - {<OpenLayers.Pixel>} Pixel location of the mouse event.
     */
    dragStart: function(feature, pixel) {
        // only change behavior if the feature is not in the vertices array
        if(feature != this.feature && !feature.geometry.parent &&
           feature != this.dragHandle && feature != this.radiusHandle) {
            if(this.standalone === false && this.feature) {
                // unselect the currently selected feature
                this.selectControl.clickFeature.apply(this.selectControl,
                                                      [this.feature]);
            }
            // check any constraints on the geometry type
            if(this.geometryTypes == null ||
               OpenLayers.Util.indexOf(this.geometryTypes,
                                       feature.geometry.CLASS_NAME) != -1) {
                // select the point
                this.standalone || this.selectControl.clickFeature.apply(
                                            this.selectControl, [feature]);
                /**
                 * TBD: These lines improve workflow by letting the user
                 *     immediately start dragging after the mouse down.
                 *     However, it is very ugly to be messing with controls
                 *     and their handlers in this way.  I'd like a better
                 *     solution if the workflow change is necessary.
                 */
                // prepare the point for dragging
                this.dragControl.overFeature.apply(this.dragControl,
                                                   [feature]);
                this.dragControl.lastPixel = pixel;
                this.dragControl.handlers.drag.started = true;
                this.dragControl.handlers.drag.start = pixel;
                this.dragControl.handlers.drag.last = pixel;
            }
        }
    },
    
    /**
     * Method: dragVertex
     * Called by the drag feature control with each drag move of a vertex.
     *
     * Parameters:
     * vertex - {<OpenLayers.Feature.Vector>} The vertex being dragged.
     * pixel - {<OpenLayers.Pixel>} Pixel location of the mouse event.
     */
    dragVertex: function(vertex, pixel) {
        this.modified = true;
        /**
         * Five cases:
         * 1) dragging a simple point
         * 2) dragging a virtual vertex
         * 3) dragging a drag handle
         * 4) dragging a real vertex
         * 5) dragging a radius handle
         */
        if(this.feature.geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
            // dragging a simple point
            if(this.feature != vertex) {
                this.feature = vertex;
            }
            this.layer.events.triggerEvent("vertexmodified", {
                vertex: vertex.geometry,
                feature: this.feature,
                pixel: pixel
            });
        } else {
            if(vertex._index) {
                // dragging a virtual vertex
                vertex.geometry.parent.addComponent(vertex.geometry,
                                                    vertex._index);
                // move from virtual to real vertex
                delete vertex._index;
                OpenLayers.Util.removeItem(this.virtualVertices, vertex);
                this.vertices.push(vertex);
            } else if(vertex == this.dragHandle) {
                // dragging a drag handle
                this.layer.removeFeatures(this.vertices, {silent: true});
                this.vertices = [];
                if(this.radiusHandle) {
                    this.layer.destroyFeatures([this.radiusHandle], {silent: true});
                    this.radiusHandle = null;
                }
            } else if(vertex !== this.radiusHandle) {
                // dragging a real vertex
                this.layer.events.triggerEvent("vertexmodified", {
                    vertex: vertex.geometry,
                    feature: this.feature,
                    pixel: pixel
                });
            }
            // dragging a radius handle - no special treatment
            if(this.virtualVertices.length > 0) {
                this.layer.destroyFeatures(this.virtualVertices, {silent: true});
                this.virtualVertices = [];
            }
            this.layer.drawFeature(this.feature, this.standalone ? undefined :
                                            this.selectControl.renderIntent);
        }
        // keep the vertex on top so it gets the mouseout after dragging
        // this should be removed in favor of an option to draw under or
        // maintain node z-index
        this.layer.drawFeature(vertex);
    },
    
    /**
     * Method: dragComplete
     * Called by the drag feature control when the feature dragging is complete.
     *
     * Parameters:
     * vertex - {<OpenLayers.Feature.Vector>} The vertex being dragged.
     */
    dragComplete: function(vertex) {
        this.resetVertices();
        this.setFeatureState();
        this.onModification(this.feature);
        this.layer.events.triggerEvent("featuremodified", 
                                       {feature: this.feature});
    },
    
    /**
     * Method: setFeatureState
     * Called when the feature is modified.  If the current state is not
     *     INSERT or DELETE, the state is set to UPDATE.
     */
    setFeatureState: function() {
        if(this.feature.state != OpenLayers.State.INSERT &&
           this.feature.state != OpenLayers.State.DELETE) {
            this.feature.state = OpenLayers.State.UPDATE;
        }
    },
    
    /**
     * Method: resetVertices
     */
    resetVertices: function() {
        // if coming from a drag complete we're about to destroy the vertex
        // that was just dragged. For that reason, the drag feature control
        // will never detect a mouse-out on that vertex, meaning that the drag
        // handler won't be deactivated. This can cause errors because the drag
        // feature control still has a feature to drag but that feature is
        // destroyed. To prevent this, we call outFeature on the drag feature
        // control if the control actually has a feature to drag.
        if(this.dragControl.feature) {
            this.dragControl.outFeature(this.dragControl.feature);
        }
        if(this.vertices.length > 0) {
            this.layer.removeFeatures(this.vertices, {silent: true});
            this.vertices = [];
        }
        if(this.virtualVertices.length > 0) {
            this.layer.removeFeatures(this.virtualVertices, {silent: true});
            this.virtualVertices = [];
        }
        if(this.dragHandle) {
            this.layer.destroyFeatures([this.dragHandle], {silent: true});
            this.dragHandle = null;
        }
        if(this.radiusHandle) {
            this.layer.destroyFeatures([this.radiusHandle], {silent: true});
            this.radiusHandle = null;
        }
        if(this.feature &&
           this.feature.geometry.CLASS_NAME != "OpenLayers.Geometry.Point") {
            if((this.mode & OpenLayers.Control.ModifyFeature.DRAG)) {
                this.collectDragHandle();
            }
            if((this.mode & (OpenLayers.Control.ModifyFeature.ROTATE |
                             OpenLayers.Control.ModifyFeature.RESIZE))) {
                this.collectRadiusHandle();
            }
            if(this.mode & OpenLayers.Control.ModifyFeature.RESHAPE){
                // Don't collect vertices when we're resizing
                if (!(this.mode & OpenLayers.Control.ModifyFeature.RESIZE)){
                    this.collectVertices();
                }
            }
        }
    },
    
    /**
     * Method: handleKeypress
     * Called by the feature handler on keypress.  This is used to delete
     *     vertices. If the <deleteCode> property is set, vertices will
     *     be deleted when a feature is selected for modification and
     *     the mouse is over a vertex.
     *
     * Parameters:
     * {Integer} Key code corresponding to the keypress event.
     */
    handleKeypress: function(evt) {
        var code = evt.keyCode;
        
        // check for delete key
        if(this.feature &&
           OpenLayers.Util.indexOf(this.deleteCodes, code) != -1) {
            var vertex = this.dragControl.feature;
            if(vertex &&
               OpenLayers.Util.indexOf(this.vertices, vertex) != -1 &&
               !this.dragControl.handlers.drag.dragging &&
               vertex.geometry.parent) {
                // remove the vertex
                vertex.geometry.parent.removeComponent(vertex.geometry);
                this.layer.drawFeature(this.feature, this.standalone ?
                                       undefined :
                                       this.selectControl.renderIntent);
                this.resetVertices();
                this.setFeatureState();
                this.onModification(this.feature);
                this.layer.events.triggerEvent("featuremodified", 
                                               {feature: this.feature});
            }
        }
    },

    /**
     * Method: collectVertices
     * Collect the vertices from the modifiable feature's geometry and push
     *     them on to the control's vertices array.
     */
    collectVertices: function() {
        this.vertices = [];
        this.virtualVertices = [];        
        var control = this;
        function collectComponentVertices(geometry) {
            var i, vertex, component, len;
            if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
                vertex = new OpenLayers.Feature.Vector(geometry);
                vertex._sketch = true;
                control.vertices.push(vertex);
            } else {
                var numVert = geometry.components.length;
                if(geometry.CLASS_NAME == "OpenLayers.Geometry.LinearRing") {
                    numVert -= 1;
                }
                for(i=0; i<numVert; ++i) {
                    component = geometry.components[i];
                    if(component.CLASS_NAME == "OpenLayers.Geometry.Point") {
                        vertex = new OpenLayers.Feature.Vector(component);
                        vertex._sketch = true;
                        control.vertices.push(vertex);
                    } else {
                        collectComponentVertices(component);
                    }
                }
                
                // add virtual vertices in the middle of each edge
                if(geometry.CLASS_NAME != "OpenLayers.Geometry.MultiPoint") {
                    for(i=0, len=geometry.components.length; i<len-1; ++i) {
                        var prevVertex = geometry.components[i];
                        var nextVertex = geometry.components[i + 1];
                        if(prevVertex.CLASS_NAME == "OpenLayers.Geometry.Point" &&
                           nextVertex.CLASS_NAME == "OpenLayers.Geometry.Point") {
                            var x = (prevVertex.x + nextVertex.x) / 2;
                            var y = (prevVertex.y + nextVertex.y) / 2;
                            var point = new OpenLayers.Feature.Vector(
                                new OpenLayers.Geometry.Point(x, y),
                                null, control.virtualStyle
                            );
                            // set the virtual parent and intended index
                            point.geometry.parent = geometry;
                            point._index = i + 1;
                            point._sketch = true;
                            control.virtualVertices.push(point);
                        }
                    }
                }
            }
        }
        collectComponentVertices.call(this, this.feature.geometry);
        this.layer.addFeatures(this.virtualVertices, {silent: true});
        this.layer.addFeatures(this.vertices, {silent: true});
    },

    /**
     * Method: collectDragHandle
     * Collect the drag handle for the selected geometry.
     */
    collectDragHandle: function() {
        var geometry = this.feature.geometry;
        var center = geometry.getBounds().getCenterLonLat();
        var originGeometry = new OpenLayers.Geometry.Point(
            center.lon, center.lat
        );
        var origin = new OpenLayers.Feature.Vector(originGeometry);
        originGeometry.move = function(x, y) {
            OpenLayers.Geometry.Point.prototype.move.call(this, x, y);
            geometry.move(x, y);
        };
        origin._sketch = true;
        this.dragHandle = origin;
        this.layer.addFeatures([this.dragHandle], {silent: true});
    },

    /**
     * Method: collectRadiusHandle
     * Collect the radius handle for the selected geometry.
     */
    collectRadiusHandle: function() {
        var geometry = this.feature.geometry;
        var bounds = geometry.getBounds();
        var center = bounds.getCenterLonLat();
        var originGeometry = new OpenLayers.Geometry.Point(
            center.lon, center.lat
        );
        var radiusGeometry = new OpenLayers.Geometry.Point(
            bounds.right, bounds.bottom
        );
        var radius = new OpenLayers.Feature.Vector(radiusGeometry);
        var resize = (this.mode & OpenLayers.Control.ModifyFeature.RESIZE);
        var reshape = (this.mode & OpenLayers.Control.ModifyFeature.RESHAPE);
        var rotate = (this.mode & OpenLayers.Control.ModifyFeature.ROTATE);

        radiusGeometry.move = function(x, y) {
            OpenLayers.Geometry.Point.prototype.move.call(this, x, y);
            var dx1 = this.x - originGeometry.x;
            var dy1 = this.y - originGeometry.y;
            var dx0 = dx1 - x;
            var dy0 = dy1 - y;
            if(rotate) {
                var a0 = Math.atan2(dy0, dx0);
                var a1 = Math.atan2(dy1, dx1);
                var angle = a1 - a0;
                angle *= 180 / Math.PI;
                geometry.rotate(angle, originGeometry);
            }
            if(resize) {
                var scale, ratio;
                // 'resize' together with 'reshape' implies that the aspect 
                // ratio of the geometry will not be preserved whilst resizing 
                if (reshape) {
                    scale = dy1 / dy0;
                    ratio = (dx1 / dx0) / scale;
                } else {
                    var l0 = Math.sqrt((dx0 * dx0) + (dy0 * dy0));
                    var l1 = Math.sqrt((dx1 * dx1) + (dy1 * dy1));
                    scale = l1 / l0;
                }
                geometry.resize(scale, originGeometry, ratio);
            }
        };
        radius._sketch = true;
        this.radiusHandle = radius;
        this.layer.addFeatures([this.radiusHandle], {silent: true});
    },

    /**
     * Method: setMap
     * Set the map property for the control and all handlers.
     *
     * Parameters:
     * map - {<OpenLayers.Map>} The control's map.
     */
    setMap: function(map) {
        this.standalone || this.selectControl.setMap(map);
        this.dragControl.setMap(map);
        OpenLayers.Control.prototype.setMap.apply(this, arguments);
    },

    CLASS_NAME: "OpenLayers.Control.ModifyFeature"
});

/**
 * Constant: RESHAPE
 * {Integer} Constant used to make the control work in reshape mode
 */
OpenLayers.Control.ModifyFeature.RESHAPE = 1;
/**
 * Constant: RESIZE
 * {Integer} Constant used to make the control work in resize mode
 */
OpenLayers.Control.ModifyFeature.RESIZE = 2;
/**
 * Constant: ROTATE
 * {Integer} Constant used to make the control work in rotate mode
 */
OpenLayers.Control.ModifyFeature.ROTATE = 4;
/**
 * Constant: DRAG
 * {Integer} Constant used to make the control work in drag mode
 */
OpenLayers.Control.ModifyFeature.DRAG = 8;
