/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
 * license.  See http://svn.openlayers.org/trunk/openlayers/license.txt for the
 * full text of the license. */

/**
 * @requires OpenLayers/Geometry/Curve.js
 */

/**
 * Class: OpenLayers.Geometry.LineString
 * A LineString is a Curve which, once two points have been added to it, can 
 * never be less than two points long.
 * 
 * Inherits from:
 *  - <OpenLayers.Geometry.Curve>
 */
OpenLayers.Geometry.LineString = OpenLayers.Class(OpenLayers.Geometry.Curve, {

    /**
     * Constructor: OpenLayers.Geometry.LineString
     * Create a new LineString geometry
     *
     * Parameters:
     * points - {Array(<OpenLayers.Geometry.Point>)} An array of points used to
     *          generate the linestring
     *
     */
    initialize: function(points) {
        OpenLayers.Geometry.Curve.prototype.initialize.apply(this, arguments);        
    },

    /**
     * APIMethod: removeComponent
     * Only allows removal of a point if there are three or more points in 
     * the linestring. (otherwise the result would be just a single point)
     *
     * Parameters: 
     * point - {<OpenLayers.Geometry.Point>} The point to be removed
     */
    removeComponent: function(point) {
        if ( this.components && (this.components.length > 2)) {
            OpenLayers.Geometry.Collection.prototype.removeComponent.apply(this, 
                                                                  arguments);
        }
    },
    
    /**
     * APIMethod: intersects
     * Test for instersection between two geometries.  This is a cheapo
     *     implementation of the Bently-Ottmann algorigithm.  It doesn't
     *     really keep track of a sweep line data structure.  It is closer
     *     to the brute force method, except that segments are sorted and
     *     potential intersections are only calculated when bounding boxes
     *     intersect.
     *
     * Parameters:
     * geometry - {<OpenLayers.Geometry>}
     *
     * Returns:
     * {Boolean} The input geometry intersects this geometry.
     */
    intersects: function(geometry) {
        var intersect = false;
        var type = geometry.CLASS_NAME;
        if(type == "OpenLayers.Geometry.LineString" ||
           type == "OpenLayers.Geometry.LinearRing" ||
           type == "OpenLayers.Geometry.Point") {
            var segs1 = this.getSortedSegments();
            var segs2;
            if(type == "OpenLayers.Geometry.Point") {
                segs2 = [{
                    x1: geometry.x, y1: geometry.y,
                    x2: geometry.x, y2: geometry.y
                }];
            } else {
                segs2 = geometry.getSortedSegments();
            }
            var seg1, seg1x1, seg1x2, seg1y1, seg1y2,
                seg2, seg2y1, seg2y2;
            // sweep right
            outer: for(var i=0, len=segs1.length; i<len; ++i) {
                seg1 = segs1[i];
                seg1x1 = seg1.x1;
                seg1x2 = seg1.x2;
                seg1y1 = seg1.y1;
                seg1y2 = seg1.y2;
                inner: for(var j=0, jlen=segs2.length; j<jlen; ++j) {
                    seg2 = segs2[j];
                    if(seg2.x1 > seg1x2) {
                        // seg1 still left of seg2
                        break;
                    }
                    if(seg2.x2 < seg1x1) {
                        // seg2 still left of seg1
                        continue;
                    }
                    seg2y1 = seg2.y1;
                    seg2y2 = seg2.y2;
                    if(Math.min(seg2y1, seg2y2) > Math.max(seg1y1, seg1y2)) {
                        // seg2 above seg1
                        continue;
                    }
                    if(Math.max(seg2y1, seg2y2) < Math.min(seg1y1, seg1y2)) {
                        // seg2 below seg1
                        continue;
                    }
                    if(OpenLayers.Geometry.segmentsIntersect(seg1, seg2)) {
                        intersect = true;
                        break outer;
                    }
                }
            }
        } else {
            intersect = geometry.intersects(this);
        }
        return intersect;
    },
    
    /**
     * Method: getSortedSegments
     *
     * Returns:
     * {Array} An array of segment objects.  Segment objects have properties
     *     x1, y1, x2, and y2.  The start point is represented by x1 and y1.
     *     The end point is represented by x2 and y2.  Start and end are
     *     ordered so that x1 < x2.
     */
    getSortedSegments: function() {
        var numSeg = this.components.length - 1;
        var segments = new Array(numSeg), point1, point2;
        for(var i=0; i<numSeg; ++i) {
            point1 = this.components[i];
            point2 = this.components[i + 1];
            if(point1.x < point2.x) {
                segments[i] = {
                    x1: point1.x,
                    y1: point1.y,
                    x2: point2.x,
                    y2: point2.y
                };
            } else {
                segments[i] = {
                    x1: point2.x,
                    y1: point2.y,
                    x2: point1.x,
                    y2: point1.y
                };
            }
        }
        // more efficient to define this somewhere static
        function byX1(seg1, seg2) {
            return seg1.x1 - seg2.x1;
        }
        return segments.sort(byX1);
    },
    
    /**
     * Method: splitWithSegment
     * Split this geometry with the given segment.
     *
     * Parameters:
     * seg - {Object} An object with x1, y1, x2, and y2 properties referencing
     *     segment endpoint coordinates.
     * options - {Object} Properties of this object will be used to determine
     *     how the split is conducted.
     *
     * Valid options:
     * edge - {Boolean} Allow splitting when only edges intersect.  Default is
     *     true.  If false, a vertex on the source segment must be within the
     *     tolerance distance of the intersection to be considered a split.
     * tolerance - {Number} If a non-null value is provided, intersections
     *     within the tolerance distance of one of the source segment's
     *     endpoints will be assumed to occur at the endpoint.
     *
     * Returns:
     * {Object} An object with *lines* and *points* properties.  If the given
     *     segment intersects this linestring, the lines array will reference
     *     geometries that result from the split.  The points array will contain
     *     all intersection points.  Intersection points are sorted along the
     *     segment (in order from x1,y1 to x2,y2).
     */
    splitWithSegment: function(seg, options) {
        var edge = !(options && options.edge === false);
        var tolerance = options && options.tolerance;
        var lines = [];
        var verts = this.getVertices();
        var points = [];
        var intersections = [];
        var split = false;
        var vert1, vert2, point;
        var node, vertex, target;
        var interOptions = {point: true, tolerance: tolerance};
        var result = null;
        for(var i=0, stop=verts.length-2; i<=stop; ++i) {
            vert1 = verts[i];
            points.push(vert1.clone());
            vert2 = verts[i+1];
            target = {x1: vert1.x, y1: vert1.y, x2: vert2.x, y2: vert2.y};
            point = OpenLayers.Geometry.segmentsIntersect(
                seg, target, interOptions
            );
            if(point instanceof OpenLayers.Geometry.Point) {
                if((point.x === seg.x1 && point.y === seg.y1) ||
                   (point.x === seg.x2 && point.y === seg.y2) ||
                   point.equals(vert1) || point.equals(vert2)) {
                    vertex = true;
                } else {
                    vertex = false;
                }
                if(vertex || edge) {
                    // push intersections different than the previous
                    if(!point.equals(intersections[intersections.length-1])) {
                        intersections.push(point.clone());
                    }
                    if(i === 0) {
                        if(point.equals(vert1)) {
                            continue;
                        }
                    }
                    if(point.equals(vert2)) {
                        continue;
                    }
                    split = true;
                    if(!point.equals(vert1)) {
                        points.push(point);
                    }
                    lines.push(new OpenLayers.Geometry.LineString(points));
                    points = [point.clone()];
                }
            }
        }
        if(split) {
            points.push(vert2.clone());
            lines.push(new OpenLayers.Geometry.LineString(points));
        }
        if(intersections.length > 0) {
            // sort intersections along segment
            var xDir = seg.x1 < seg.x2 ? 1 : -1;
            var yDir = seg.y1 < seg.y2 ? 1 : -1;
            result = {
                lines: lines,
                points: intersections.sort(function(p1, p2) {
                    return (xDir * p1.x - xDir * p2.x) || (yDir * p1.y - yDir * p2.y);
                })
            };
        }
        return result;
    },

    /**
     * Method: split
     * Use this geometry (the source) to attempt to split a target geometry.
     * 
     * Parameters:
     * target - {<OpenLayers.Geometry>} The target geometry.
     * options - {Object} Properties of this object will be used to determine
     *     how the split is conducted.
     *
     * Valid options:
     * mutual - {Boolean} Split the source geometry in addition to the target
     *     geometry.  Default is false.
     * edge - {Boolean} Allow splitting when only edges intersect.  Default is
     *     true.  If false, a vertex on the source must be within the tolerance
     *     distance of the intersection to be considered a split.
     * tolerance - {Number} If a non-null value is provided, intersections
     *     within the tolerance distance of an existing vertex on the source
     *     will be assumed to occur at the vertex.
     * 
     * Returns:
     * {Array} A list of geometries (of this same type as the target) that
     *     result from splitting the target with the source geometry.  The
     *     source and target geometry will remain unmodified.  If no split
     *     results, null will be returned.  If mutual is true and a split
     *     results, return will be an array of two arrays - the first will be
     *     all geometries that result from splitting the source geometry and
     *     the second will be all geometries that result from splitting the
     *     target geometry.
     */
    split: function(target, options) {
        var results = null;
        var mutual = options && options.mutual;
        var sourceSplit, targetSplit, sourceParts, targetParts;
        if(target instanceof OpenLayers.Geometry.LineString) {
            var verts = this.getVertices();
            var vert1, vert2, seg, splits, lines, point;
            var points = [];
            sourceParts = [];
            for(var i=0, stop=verts.length-2; i<=stop; ++i) {
                vert1 = verts[i];
                vert2 = verts[i+1];
                seg = {
                    x1: vert1.x, y1: vert1.y,
                    x2: vert2.x, y2: vert2.y
                };
                targetParts = targetParts || [target];
                if(mutual) {
                    points.push(vert1.clone());
                }
                for(var j=0; j<targetParts.length; ++j) {
                    splits = targetParts[j].splitWithSegment(seg, options);
                    if(splits) {
                        // splice in new features
                        lines = splits.lines;
                        if(lines.length > 0) {
                            lines.unshift(j, 1);
                            Array.prototype.splice.apply(targetParts, lines);
                            j += lines.length - 2;
                        }
                        if(mutual) {
                            for(var k=0, len=splits.points.length; k<len; ++k) {
                                point = splits.points[k];
                                if(!point.equals(vert1)) {
                                    points.push(point);
                                    sourceParts.push(new OpenLayers.Geometry.LineString(points));
                                    if(point.equals(vert2)) {
                                        points = [];
                                    } else {
                                        points = [point.clone()];
                                    }
                                }
                            }
                        }
                    }
                }
            }
            if(mutual && sourceParts.length > 0 && points.length > 0) {
                points.push(vert2.clone());
                sourceParts.push(new OpenLayers.Geometry.LineString(points));
            }
        } else {
            results = target.splitWith(this, options);
        }
        if(targetParts && targetParts.length > 1) {
            targetSplit = true;
        } else {
            targetParts = [];
        }
        if(sourceParts && sourceParts.length > 1) {
            sourceSplit = true;
        } else {
            sourceParts = [];
        }
        if(targetSplit || sourceSplit) {
            if(mutual) {
                results = [sourceParts, targetParts];
            } else {
                results = targetParts;
            }
        }
        return results;
    },

    /**
     * Method: splitWith
     * Split this geometry (the target) with the given geometry (the source).
     *
     * Parameters:
     * geometry - {<OpenLayers.Geometry>} A geometry used to split this
     *     geometry (the source).
     * options - {Object} Properties of this object will be used to determine
     *     how the split is conducted.
     *
     * Valid options:
     * mutual - {Boolean} Split the source geometry in addition to the target
     *     geometry.  Default is false.
     * edge - {Boolean} Allow splitting when only edges intersect.  Default is
     *     true.  If false, a vertex on the source must be within the tolerance
     *     distance of the intersection to be considered a split.
     * tolerance - {Number} If a non-null value is provided, intersections
     *     within the tolerance distance of an existing vertex on the source
     *     will be assumed to occur at the vertex.
     * 
     * Returns:
     * {Array} A list of geometries (of this same type as the target) that
     *     result from splitting the target with the source geometry.  The
     *     source and target geometry will remain unmodified.  If no split
     *     results, null will be returned.  If mutual is true and a split
     *     results, return will be an array of two arrays - the first will be
     *     all geometries that result from splitting the source geometry and
     *     the second will be all geometries that result from splitting the
     *     target geometry.
     */
    splitWith: function(geometry, options) {
        return geometry.split(this, options);

    },

    /**
     * APIMethod: getVertices
     * Return a list of all points in this geometry.
     *
     * Parameters:
     * nodes - {Boolean} For lines, only return vertices that are
     *     endpoints.  If false, for lines, only vertices that are not
     *     endpoints will be returned.  If not provided, all vertices will
     *     be returned.
     *
     * Returns:
     * {Array} A list of all vertices in the geometry.
     */
    getVertices: function(nodes) {
        var vertices;
        if(nodes === true) {
            vertices = [
                this.components[0],
                this.components[this.components.length-1]
            ];
        } else if (nodes === false) {
            vertices = this.components.slice(1, this.components.length-1);
        } else {
            vertices = this.components.slice();
        }
        return vertices;
    },

    /**
     * APIMethod: distanceTo
     * Calculate the closest distance between two geometries (on the x-y plane).
     *
     * Parameters:
     * geometry - {<OpenLayers.Geometry>} The target geometry.
     * options - {Object} Optional properties for configuring the distance
     *     calculation.
     *
     * Valid options:
     * details - {Boolean} Return details from the distance calculation.
     *     Default is false.
     * edge - {Boolean} Calculate the distance from this geometry to the
     *     nearest edge of the target geometry.  Default is true.  If true,
     *     calling distanceTo from a geometry that is wholly contained within
     *     the target will result in a non-zero distance.  If false, whenever
     *     geometries intersect, calling distanceTo will return 0.  If false,
     *     details cannot be returned.
     *
     * Returns:
     * {Number | Object} The distance between this geometry and the target.
     *     If details is true, the return will be an object with distance,
     *     x0, y0, x1, and x2 properties.  The x0 and y0 properties represent
     *     the coordinates of the closest point on this geometry. The x1 and y1
     *     properties represent the coordinates of the closest point on the
     *     target geometry.
     */
    distanceTo: function(geometry, options) {
        var edge = !(options && options.edge === false);
        var details = edge && options && options.details;
        var result, best = {};
        var min = Number.POSITIVE_INFINITY;
        if(geometry instanceof OpenLayers.Geometry.Point) {
            var segs = this.getSortedSegments();
            var x = geometry.x;
            var y = geometry.y;
            var seg;
            for(var i=0, len=segs.length; i<len; ++i) {
                seg = segs[i];
                result = OpenLayers.Geometry.distanceToSegment(geometry, seg);
                if(result.distance < min) {
                    min = result.distance;
                    best = result;
                    if(min === 0) {
                        break;
                    }
                } else {
                    // if distance increases and we cross y0 to the right of x0, no need to keep looking.
                    if(seg.x2 > x && ((y > seg.y1 && y < seg.y2) || (y < seg.y1 && y > seg.y2))) {
                        break;
                    }
                }
            }
            if(details) {
                best = {
                    distance: best.distance,
                    x0: best.x, y0: best.y,
                    x1: x, y1: y
                };
            } else {
                best = best.distance;
            }
        } else if(geometry instanceof OpenLayers.Geometry.LineString) { 
            var segs0 = this.getSortedSegments();
            var segs1 = geometry.getSortedSegments();
            var seg0, seg1, intersection, x0, y0;
            var len1 = segs1.length;
            var interOptions = {point: true};
            outer: for(var i=0, len=segs0.length; i<len; ++i) {
                seg0 = segs0[i];
                x0 = seg0.x1;
                y0 = seg0.y1;
                for(var j=0; j<len1; ++j) {
                    seg1 = segs1[j];
                    intersection = OpenLayers.Geometry.segmentsIntersect(seg0, seg1, interOptions);
                    if(intersection) {
                        min = 0;
                        best = {
                            distance: 0,
                            x0: intersection.x, y0: intersection.y,
                            x1: intersection.x, y1: intersection.y
                        };
                        break outer;
                    } else {
                        result = OpenLayers.Geometry.distanceToSegment({x: x0, y: y0}, seg1);
                        if(result.distance < min) {
                            min = result.distance;
                            best = {
                                distance: min,
                                x0: x0, y0: y0,
                                x1: result.x, y1: result.y
                            };
                        }
                    }
                }
            }
            if(!details) {
                best = best.distance;
            }
            if(min !== 0) {
                // check the final vertex in this line's sorted segments
                if(seg0) {
                    result = geometry.distanceTo(
                        new OpenLayers.Geometry.Point(seg0.x2, seg0.y2),
                        options
                    );
                    var dist = details ? result.distance : result;
                    if(dist < min) {
                        if(details) {
                            best = {
                                distance: min,
                                x0: result.x1, y0: result.y1,
                                x1: result.x0, y1: result.y0
                            };
                        } else {
                            best = dist;
                        }
                    }
                }
            }
        } else {
            best = geometry.distanceTo(this, options);
            // swap since target comes from this line
            if(details) {
                best = {
                    distance: best.distance,
                    x0: best.x1, y0: best.y1,
                    x1: best.x0, y1: best.y0
                };
            }
        }
        return best;
    },

    CLASS_NAME: "OpenLayers.Geometry.LineString"
});
